![]() Is that something you want to reference in your world? Edited Maby AmadeusĬreated an FM page for you and uploaded to the official mirrors, please PM me if you need any changes made to that page or a new version to be uploaded. Although, one thing, the garden of Eden seems out of place to me as it is a real biblical reference. Travelling helped to not only develop the sense of space, but also the - now forgotten - sense of time currents. Some lands, unimaginably ancient, were worn down by wind and sun, while others remained forever young like gardens of Eden, filled with the creations of yet unskilled gods. Before they made time itself become uniform, hours and centuries were pouring into the different lands like summer rains - unequally. "Beneath the sands of Al Farum lie the desolated compounds of the Clockmaker's disciples. !AoIlw2GQnPGZdyRRqJspMgGsi38 Edited Maby ERH+ Pagans, moors and mages on elementals side. Dive into thrilling events with fascinating stories and amazing match three levels. Simple idea of spawning different creatures on enclosed arena - they fight with each other or with you.ĭefault teams are townsfolk and monsters (both undead and spiders). An amazing adventure is waiting for you Solve quests and rescue towns from the evil deeds of the Old Clockmaker. The split is imminent and the momentum unstoppable, yet there is no one to foresee it." Simple minds toying with the scales that used to dose the essence of time, they mindlessly throw sand into the clockwork world's gears. Sadly, it seems that the only ones who can make use of its bizarre manifestations are the wealthy tourists who find joy in the spectacle of balancing life and death, movement and stillness. All that remains are partially operational machines maintaining unseen matter with growing effort. It is unknown if they failed to foresee a terrible fate that awaited them in their struggle, or if they mastered their art to the point where they decided to abandon this torn apart world, making a great leap to a better one. The disciples managed to develop machines, the Great Clock's pendulums, that adjust its work and makes the world appear as we tend to think it always is.īut the travelers are long gone now. To prevent floods and droughts of time, the disciples went back as far as they could to the source of time and studied it - they were referring to it as the Great Clock, the Clockmaker, the Time Sun - whatever it is, it tends to lose its impact on random locations, causing the land to fracture and tremble. That's where the disciples came from - travelers of time's labyrinth, always aware of its imperfections and splits, skilled in recognizing threats that grazes from the outside of time itself. Some lands, unimaginably ancient, were worn down by wind and sun, while others remained forever young like gardens of The First Serpent, filled with the creations of yet unskilled gods. ![]()
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